﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class UpgradeTree : MonoBehaviour {

    [SerializeField]
    private List<Upgrade> availableUpgrades;
    public List<Upgrade> AvailableUpgrades
    {
        get { return availableUpgrades; }
        set { availableUpgrades = value; }
    }

    private int investedPoints = 0;
    public int InvestedPoints
    {
        get { return investedPoints; }
        set { investedPoints = value; }
    }


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
